High-performance interfaces engineered with structural precision and advanced GSAP interactions.
Asset creation for Unity/Unreal Engine using Blender and Substance Painter, optimized for clean topology.
Technical prototyping using PLA, PETG, and TPU, focused on material science and durability.
Physics-driven social hubs and interactive environments currently in active development.
Logic-heavy manufacturing simulations and supply-chain systems built with C# and Fusion 360.
Applying civil engineering principles (CSA A23.3-14) to digital and physical architecture.